Developed
a long while after the Super NES, it provided great
improvements in every aspect of the machine. First of
all, it provieded more than a pixilated mario in a 2-D
world jumping on stuff, but hundreds of thousands of
3-D polygons on a good looking evironment. The Nintendo
64 was a huge hit, but due to the realease of NGC, it
isnt as popular anymore.
System
Information
CPU
MIPS 64-bit RISC CPU (customized R4000 series)
Clock Speed: 93.75 MHz
MEMORY
RAMBUS D-RAM 36M bit Transfer Speed:
maximum 4,500M bit/sec.
CO-PROCESSOR RCP:
SP (sound and graphics processor) and DP (pixel drawing
processor) incorporated.
Clock Speed: 62.5MHz
RESOLUTION
256 x 224 ~ 640 x 480 dots.
Flicker-free interlace mode support
COLOR
Color frame buffer support
21-bit color video output
GRAPHIC PROCESSING
Z buffer
Anti-aliasing
Realistic texture mapping: Tri-linear filtered MIP-map
interpolation, Perspective correction, Environment mapping
DIMENSIONS
Width 260mm (10.23")
Depth 190mm (7.48")
Height 73mm (2.87")
WEIGHT: 1.1kg (2.42 lb.)
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